Aimbot
scum aimbot
A scum aimbot on this island has to handle slow ballistics, trees, and mixed PvP plus puppet fights. This guide covers every aim option in one place on Windows PC.
Player aimbot vs zombie aimbot
Player aimbot
Use player lock for other prisoners. SCUM shots drop and hit brush. A small FOV with smoothness looks closer to a held aim than a snap through a hill.
Zombie aimbot
Keep zombie aimbot on a separate toggle. Puppets spawn when you make noise or enter busy zones. Bunker stairwells and road packs should not share the same FOV as a player peek.
Pair aim with player ESP so you know if the target is a geared player or a puppet before the lock starts.
Visible check, FOV, and the FOV border
Visible check
Visible check limits lock to models you can actually see. It does not hide your overlay from BattlEye. It stops the aim from tracking a body through a wall or a rock while you hold a doorway.
Draw FOV border
Draw FOV border paints the lock zone on screen. If the circle is huge, the aim will grab anyone near the crosshair. Keep it tight for PvP. Open it a little for puppet rooms.
FOV radius
FOV radius is the size of that circle. SCUM sightlines are long, but most fights start in trees. A smaller radius is easier to steer. Raise it only when you hold a clear ridge.
Bones, smoothness, distance, and the aim keybind
Bone selection
Head, neck, body, and pelvis change the hit. Head for puppets. Neck or body when a player is strafing in brush. Pelvis is a last pick when the torso is behind cover.
Smooth
Smoothness is how fast the aim glides. Higher smooth looks closer to a human track. Lower smooth is snappier and easier to spot. Start high, then cut it until the shot still lands.
Distance
Distance caps how far the lock will reach. Set it near your weapon’s real range. A 300 m lock on a pistol only yanks your view at ghosts you cannot hit.
Aim keybind
Bind aim to a hold key you already use. Do not share it with the menu key or the unload key. Those two live under miscellaneous options.
Save a PvP file and a puppet file with config options. When the aim set is ready, pair it with ESP from scum cheats so you see the peek before the lock starts.
FAQ
Should player aimbot and zombie aimbot share one FOV?
No. Puppet rooms need a wider grab. Player peeks need a small circle plus visible check. Split them into two configs if you swap often.
Does visible check make the software hidden from BattlEye?
No. Visible check only blocks lock on targets you cannot see. BattlEye status still lives on the Status page after each patch.
Which bone should I use in forests?
Body or neck. Head clips on leaves and slopes. Head is fine in bunker hallways where puppets walk in a line.
How far should aimbot distance go?
Match the gun. Rifles can take a longer cap. SMGs and pistols should stay short so the view does not rip toward a far tag.
Where do I put the aim keybind?
On a hold key that is not the menu key or the unload key. Test it in a quiet field before a bunker run.